Story

Imagination becomes real, and darkness learns to draw back.

Will Ellison, a gifted young toy maker, inherits a magical pen with the power to bring imagination into the real world.

Joined by Evelyn Shaw, Ruby Sinclair, and three ink-born cartoon companions, Will is pulled into a fight against an industrialist and an ancient force that wants to rewrite the world into darkness.

This warm family adventure blends live-action, animated character comedy, and old-world mystery.

Discovering the Magic

The adventure begins in Will's toy-theatre world.

Drawn opens in a handcrafted 1920s world of stage tricks, miniature wonders, and the first spark of a pen that can make imagination real.

Will performing in the Whimsy Workshop toy theatre
Ruby and Will looking up as Bruno gently pats Will's head in the Whimsy Workshop

The Adventure Takes Off

Will and Eve race toward the mystery behind the Pen.

As the threat grows, the journey expands from hidden archives to the Atlantic, pulling Will and Eve toward ATLAS, Mont Saint-Michel, and the doorways of the Imaginarium.

Will and Eve aboard a ship as a winged threat approaches over the Atlantic
Eve and Will studying an artifact in a lamplit archive

The Imaginarium

A fully animated realm where imagination has form.

When Drawn leaves the real world, the visual language shifts into animation. The Imaginarium is a mythic creative realm where Will's drawings, memories, and fears can become living worlds.

Will facing ruined Imaginarium towers beneath a purple storm
Ruby and Pip watching glowing butterflies burst from a flower in the Imaginarium
Will and the ink-born companions walking through the sunlit statue halls of the Imaginarium

The Transformation

Will crosses over.

In the Imaginarium, Will begins to become what he creates.